An Integrated e-Sports Broadcast Solution

With a projected fan base of 500 million people and US$1B in spending by 2020, eSports leagues and tournaments are big business and getting bigger with 22% year-over-year growth.

Is your production up to the competitive gaming challenge?

Keep viewers, subscribers, and spectators on the “edge of their seats” with an immersive hyper-realistic gaming experience. Bring game characters to life with unprecedented realism.

Bring virtual players to life

Leverage the power of game engine rendering technology to give virtual characters “life” complete with particle systems, dynamic textures, live reflections and shadows, and collision detection.

Make the virtual world real with hyper-realistic imagery

Get superior high realism scenery with effects such as rain drops, fire, live shadows and reflections, lens flares, and dynamic highlights.

Grow your gaming community and reach

Access players and spectators around the globe with full day game-day coverage.

Increase fan engagement

Offer play-by-play analysis, player stats, and replays along with full social media integration.

Access gaming venues of all shapes and sizes

From tournaments to sold out arenas, delight both onsite attendees and global audiences with engaging content on their screen of choice

Creating Best-in-Class e-Sports Broadcasts

  • Robust production switcher technology – to handle numerous sources and create an engaging

  • live show, it was in need of a switcher with over 4 MEs and the ability to handle over 40

  • vary-ing input signals. To realize their creative vision, they wanted a switcher with substantial DVE

  • resources, 3D DVE capability, macro commands and multi-screen processing.

  • 1080p60 format support – to create a broadcast-quality experience for viewers, subscribers, and

  • spectators in resolutions up to 1080p and 4K UHD at 60fps.

  • 3G signal processing – to deliver high image quality and increased density of broadcasted gaming

  • graphics.

  • System reliability – to ensure a consistent high-quality broadcast eSports experience.

  • Future proof – to implement a system that can be expanded upon as technology advances and needs evolve.

Ross eSports solution

Acuity Production Switchers –main and standby Acuity switchers from Ross. Acuity is Ross' flagship large production switcher with support for 3G signals and UHD QuadLink production formats. This switcher boasts up to 120 input signal channels, up to 8 MEs (with 8 keyers per ME), 3D DVE, built-in 3G Level B to Level A converters, and macro commands. Every Acuity ME provides 16 channels of DVEs with dual channel key combiners, making it easy to assemble creative multi-box screen displays during tournament broadcasts. Acuity's Custom Controls with programmable macro commands make it simple to store/recall complex scenes with numerous sources such as images and data, graphic packaging, multi-camera views, player camera shots, and more - with a single button push. Similarly, macro commands let users instantaneously recall graphics and trigger dynamic effects dissolves between.

Carbonite Black –Ross’ mid-size production switcher, Carbonite Black, for OB production of smaller events during the regular league season. As well, Carbonite Black supplements the primary Acuity switchers during large tournaments where there may be multiple semi-final events occurring at the same time.

Ultrix Video Router –the 2RU version of Ross' software-defined video routing platform that condenses up to 2 racks of infrastructure into a compact 72x72 footprint for a very power, space, and cost-efficient solution. Ultrix provides the production team with signal channel retrieval routing, audio and channel monitoring, partial display segmentation on main screen, synchronization with external signals, MADI audio embedding, and more.

Abekas Mira Replay Server – Ross' 8-channel Mira replay server supports 1080p60 and lets the production team seamlessly switch between input and output modes such as 7-input/1-ouput or 6-input/2-ouput (commonly used modes) based on different broadcasting requirements. All input and output channels support embedded audio formats. As well, Mira's AVC-Intra video codec faithfully reproduces high resolution game graphics.

XPression Real-Time Motion Graphics – The production team relies on XPression's graphic packaging system with Datalinq (data interface server) to automatically display complex gaming tournament data onscreen in real-time without time-consuming and error-prone manual entries. As well, the use of network protocols to control the audio output of XPression addresses known image and sound synchronization challenges that occur when attempted manually.

MC1 Master Control - The production team uses Ross'MC1 master control to securely switch between its main and standby switchers, simultaneously receive graphic signals of VCR channels, and implement simple video broadcasts and urgent productions.

openGear - With full 3G processing capability, openGear provides complete support for distribution, frame synchronization, embedding/de-embedding, conversion, and any other processing requirements of the 1080p60 format. Many competing solutions require numerous converters to fully support 1080p60, adding complexity, risk, and cost.

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